Call of the Sea is out now!

Hey everyone,

Today, Call of the Sea has launched and we are super excited to share it with all of you! 

We are enthusiastic about games with narrative and puzzles, but Out of the Blue did not arise solely with the intention of developing games of a specific genre. We also intended to establish a company where we could be happy doing the thing that we love most: creating games we could be proud of and compelling worlds.

We had two pillars in mind. First is that all work would be done 100% remotely (something that these difficult times have taught us is vital). The second is that each of the team members would be responsible for their work, and for coordinating themselves based on a general vision.

That general vision is Call of the Sea.

Call of the Sea is something very personal, crafted with care. A love letter to the genre, and a game that we would all love to play. We dedicate it to the long term fans of adventure games, but at the same time we would love to reach new players and bring them to the adventure and puzzle genre. 

And Call of the Sea wouldn't exist if it wasn't for all that each member of the team has contributed to each section that they were responsible for. A narrative puzzle game that tells an intimate and personal story, but at the same time it aims to have a visually striking finish, in which special attention has been paid to every detail. And because of the experience and motivation of the team, Call of the Sea has been developed in only a year and a half by a team of about 12 people, working entirely remotely.

All this effort, care and attention to detail. The iterations, meetings, polishing, bug fixing… we did it all for you. 

We hope you enjoy Call of the Sea as much as we enjoyed creating it!

~Tatiana Delgado, Game Director


 
 
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Prequel Story: Part Eight